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Social empires strongest unit
Social empires strongest unit











This appears to trigger a bit earlier if your Card count is notably higher than theirs. Spies increase the strength of your opponent, and if your opponent is able to get a significantly higher point score than you at some point (it appears to be at least a 30-point lead) they will frequently Pass the rest of the round to conserve their cards for further rounds. This takes use of multiple Spies, primarily the high point Melee versions, and Biting Frost (gwent card). One other tactic with it when using it for yourself is the Setup. With their large number of Heroes and wide spread of cards with strong point values throughout the three rows they are the most resistant to Weather effects, but they are also the least capable of taking advantage of the Commander's Horn (gwent card) because their strength is so spread out among their rows and Hero cards aren't affected by them, so they are vulnerable to enemy Decks that can get high burst strength via multiple Tight Bond or Muster units combined with a Horn that they can protect from weather. In general this deck is designed for straightforward, plodding progress and outlasting an opponent in the long run. Like the Northern Realms deck there are three standard spy cards but the point values for the Nilfgaard variants are higher. However they are quite limited in the number of cards that can strengthen each other they do have a few with Tight Bond but apart from the Impera Brigade Guard quartet those cards are significantly weaker than the Tight Bond ones found in the Northern Realms Gwent deck. In general, the Nilfgaard card set consists primarily of strong stand-alone cards a few standard units have point values of 10.

  • Special - Nilfgaard wins if the round ends in a tie.
  • The deck consists of a total of 38 available Gwent cards. Nilfgaardian Empire Gwent deck must be built from scratch by acquiring cards.













    Social empires strongest unit